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Version 4: Accesoires

Page history last edited by Etienne 11 years, 7 months ago

 

 

 

 

4th Edition Core Rulebook Gift Set

 

Etant seulement en anglais, en voici une breve description:

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

This gift set features a handsome slipcase containing all three of the 4th Edition D&D Roleplaying Game core rulebooks: thePlayer’s Handbook rulebook (320 pages), the Monster Manualrulebook (288 pages), and the Dungeon Master’s Guiderulebook (224 pages).

  • Complete Set: This gift set provides all three 4th EditionDungeons & Dragons core rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) in a handsome slipcase that looks great on any bookshelf.

Character Record Sheets

Official character sheets for the 4th Edition Dungeons & Dragons Roleplaying Game

Encased in a handy pocket folder, these official Dungeons & Dragons character sheets contain all the information players need to build, run, and track their 4th Edition D&D Roleplaying Game characters. Each character sheet is designed for optimal playability. In addition, these character sheets support characters of all classes and levels.

These character sheets are designed for use with the 4th Edition D&D core rulebooks.

  • Character record sheets are integral components of anyDungeons & Dragons Roleplaying Game experience.
  • The character record sheets are formatted to be user-friendly and appealing to both novice and experienced players.
  • The character sheets in this product support characters of all classes and levels (1–30).

An Adventurer's Guide to Eberron

Explore a world of magic and mystery.

This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See the world like never before and discover its many secrets.

If you’re a fan of fantasy artwork and literature, the An Adventurer's Guide to Eberron makes an excellent addition to your library or coffee table. It brings the world of Eberron to life visually and gives non-Eberron players a glimpse into a rich world of magic and mystery.

LOGAN BONNER joined Wizards of the Coast, Inc. in 2006 as a roleplaying game editor. His recent work includes the Magic Item Compendium supplement as well as design work on theDungeonscape supplement.


City of Stormreach 

 

City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on the plots and characters featured in Dungeons & Dragons Online: Stormreach, the exciting MMORPG produced by Atari and Turbine, and introduces new adversaries and new locations to explore.

This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and location maps.

KEITH BAKER has been an avid fan of the Dungeons & Dragons game since grade school. His life took a dramatic turn in 2002 when his world, Eberron, was selected as Wizards of the Coast’s new campaign setting. He co-authored theEberron Campaign Setting and various Eberron supplements. He also wrote The Dreaming Dark, a trilogy of Eberron novels.


D&D Dungeon Tiles VI: Fane of the Forgotten Gods

 

This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.

BRUCE R. CORDELL is an Origins Award-winning game designer at Wizards of the Coast, Inc. whose previous design credits include the Complete Psionic supplement and theExpedition to Castle Ravenloft campaign adventure.

CHRISTOPHER PERKINS is the Story Design Manager for roleplaying games and miniatures at Wizards of the Coast, Inc.

JAMES WYATT is an Origins Award-winning game designer at Wizards of the Coast, Inc. whose previous design credits include the Player’s Guide to Eberron supplement and theExpedition to Castle Ravenloft campaign adventure.


D&D Roleplaying Game Starter Set

This new box-set makes it easier than ever to start playingDungeons & Dragons immediately.

The D&D Roleplaying Game Starter Set introduces the complex world of D&D play to new fans in simple, easy-to-understand ways while retaining the fantastic inspiration of the full game experience.

This product includes an introductory version of the 4th Edition rules, dice, map tiles, and an adventure to get started playing right away!

 


 

Deluxe Dungeon Master’s Guide

The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

These deluxe volumes are special editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, premium foil covers, and premium, gilt-edged paper.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master’s Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

  • Core Rulebook: The Dungeon Master’s Guide is the second of three core rulebooks required to play theDungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
  • D&D Insider: The Dungeon Master’s Guide will receive enhanced online support at www.dndinsider.com.

 

 

Deluxe Monster Manual

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

These deluxe volumes are special editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, premium foil covers, and premium, gilt-edged paper.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

  • Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
  • D&D Insider: The Monster Manual will receive enhanced online support at www.dndinsider.com.

 

 

Deluxe Player's Handbook

The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

These deluxe volumes are special editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, premium foil covers, and premium, gilt-edged paper.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player’s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.

  • Core Rulebook: The Player’s Handbook is the first of three core rulebooks required to play the 4th EditionDungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables new and established players to understand and learn the 4th Edition D&D rules quickly.
  • D&D Insider: The Player’s Handbook will receive enhanced online support at www.dndinsider.com.

 

 

Draconomicon I: Chromatic Dragons

Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three new chromatic dragons.

This sourcebook gives details of each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations and how chromatic dragons fit into the D&Dgame. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.

BRUCE R. CORDELL is an Origins award-winning game designer for Wizards of the Coast, Inc., and co-wrote the newForgotten Realms Campaign Guide. His long list of professional credits includes the Expanded Psionics Handbook and Libris Mortis.

ARI MARMELL has contributed to many D&D books, includingForge of War, Complete Mage, Tome of Magic, and Fortress of the Yuan-Ti.

ROBERT J. SCHWALB works as a freelance designer for Wizards of the Coast; his recent credits include Elder Evils,Fiendish Codex II, and Exemplars of Evil.


 

 

DU1 Halls of the Giant Kings: Dungeon Tiles

Illustrated cardstock terrain tiles for use with the Dungeons & Dragons Roleplaying Game.

This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.

  • Quick and easy play: Dungeon Masters can use these tiles to create all sorts of dungeons.
  • Versatile: The tiles in this set are specifically designed with Large and Huge miniatures in mind, allowing Dungeons Masters to build wider halls and more spacious rooms. A combination of generic floor tiles and special-feature tiles make this a terrific starter set.
  • The Halls of the Giant Kings set is compatible with all past and future dungeon tiles sets, giving Dungeon Masters additional dungeon building options.
  • D&D Insider: Tiles from the Halls of the Giant Kings set will be available for use on the D&D Game Table at www.dndinsider.com.

 

 

DU2 Streets of Shadow: Dungeon Tiles

Illustrated cardstock terrain tiles for use with the Dungeons & Dragons Roleplaying Game.

This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.

  • Quick and easy play: Dungeon Masters can use these tiles to create all sorts of dungeons.
  • Versatile: The tiles in this set are specifically designed with Large and Huge miniatures in mind, allowing Dungeons Masters to build wider halls and more spacious rooms. A combination of generic floor tiles and special-feature tiles make this a terrific starter set.
  • Streets of Shadow set is compatible with all past and future dungeon tiles sets, giving Dungeon Masters additional dungeon building options.
  • D&D Insider: Tiles from Streets of Shadow set will be available for use on the D&D Game Table at www.dndinsider.com.

H1 Keep on the Shadowfell 

 

An introductory 4th Edition D&D adventure for characters of levels 1-3

The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.

Keep on the Shadowfell is an exciting Dungeons & Dragonsadventure designed for characters of levels 1–3. It includes three double-sided poster maps suitable for use with D&DMiniatures.

BRUCE R. CORDELL is an Origins Award-winning roleplaying game designer at Wizards of the Coast, Inc. whose previous design credits include the Complete Psionic supplement and the Expedition to Castle Ravenloft campaign adventure.

MIKE MEARLS worked as a freelance game designer before joining Wizards of the Coast, Inc. as a roleplaying game developer in 2006, developing rules mechanics for such products as the Tome of Battle: The Book of Nine Swordssupplement and the Player’s Handbook II supplement.


H2 Thunderspire Labyrinth

  

A 4th Edition D&D adventure for characters of levels 4–6

Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters....

H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4–6. It can be played as a standalone adventure or as the second part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.

H2 Thunderspire Labyrinth is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure.


H3 Pyramid of Shadows
 
Mike Mearls and James Wyatt

 

 

A 4th Edition D&D adventure for characters of levels 7–10

The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all — the Pyramid of Shadows.

H3 Pyramid of Shadows is a D&D adventure designed for heroic tier characters of levels 7–10. It can be played as a stand-alone adventure or as the final part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.

H3 Pyramid of Shadows is the third adventure in a three-part series that began with H1 Keep on the Shadowfell and H2 Thunderspire Labyrinth. It can also be played as a stand-alone adventure.

 

  


Pour plus de details, visiter http://www.wizards.com

 

     

 

 

 

 

 

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